Kāvrooshjèssu Ji̊ Qi̊v (/ˈkəˑvro/ /oˈʃjɛssu/ [table; desk; plateau] [gross]) is a subtropical Large City located in the Nijhobbub Region of the Tetburland.
The name Kāvrooshjèssu Ji̊ Qi̊v is derived from the Goblin language, as Kāvrooshjèssu Ji̊ Qi̊v was founded by Brtheg̈, who was culturaly Tauran.
Climate
Kāvrooshjèssu Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 26°C (78°F). Kāvrooshjèssu Ji̊ Qi̊v receives an average of 177 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Kāvrooshjèssu Ji̊ Qi̊v covers an area of nearly 253 km2 (101 mi2), and an average elevation of 556 m (1824 ft) above sea level.
Overview
Kāvrooshjèssu Ji̊ Qi̊v was founded durring the late 13th century in spring of the year 1179, by Brtheg̈. The establishment of Kāvrooshjèssu Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Kāvrooshjèssu Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.
Kāvrooshjèssu Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kāvrooshjèssu Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kāvrooshjèssu Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of narrow paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kāvrooshjèssu Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Kāvrooshjèssu Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Kāvrooshjèssu Ji̊ Qi̊v long.
Civic Infrastructure
Kāvrooshjèssu Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kāvrooshjèssu Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kāvrooshjèssu Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kāvrooshjèssu Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kāvrooshjèssu Ji̊ Qi̊v's parks.
Kāvrooshjèssu Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kāvrooshjèssu Ji̊ Qi̊v.
Kāvrooshjèssu Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kāvrooshjèssu Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kāvrooshjèssu Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kāvrooshjèssu Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kāvrooshjèssu Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kāvrooshjèssu Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kāvrooshjèssu Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kāvrooshjèssu Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Kāvrooshjèssu Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Kāvrooshjèssu Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kāvrooshjèssu Ji̊ Qi̊v's grid is powered by a direct leyline tap.
Kāvrooshjèssu Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kāvrooshjèssu Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Kāvrooshjèssu Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kāvrooshjèssu Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kāvrooshjèssu Ji̊ Qi̊v's natural decorations nor waterways.
Kāvrooshjèssu Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kāvrooshjèssu Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kāvrooshjèssu Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kāvrooshjèssu Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kāvrooshjèssu Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Kāvrooshjèssu Ji̊ Qi̊v it is impossible to directly or indirectly lie.
The Gremlin near Kāvrooshjèssu Ji̊ Qi̊v are known to be more aggressive than normal.
Kāvrooshjèssu Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Conjuration energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 118
Farmers: 176
Farm Laborer: 333
Hunters: 239
Milk Maids: 149
Ranchers: 80
Ranch Hands: 179
Shepherds: 157
Farmland: 241179 m2
Cattle and Similar Creatures: 14998
Poultry: 179985
Swine: 11999
Sheep: 599
Goats: 119
Horses, Mounts, and Beasts of Burden: 5999
Craftsmen
Arms and Toolmakers: 127
Blacksmiths: 149
Bookbinders: 74
Buckle-makers: 79
Cabinetmakers: 136
Candlemakers: 222
Carpenters: 210
Clothmakers: 157
Coach and Harness Makers: 66
Coopers: 149
Copper, Brass, Tin, Zinc, and Lead Workers: 79
Copyists: 59
Cutlers: 52
Fabricworkers: 130
Farrier: 342
Furriers: 39
Glassworkers: 193
Gunsmiths: 131
Harness-Makers: 56
Hatters: 123
Hosiery Workers: 43
Jewelers: 68
Leatherwrights: 146
Locksmiths: 58
Matchstick makers: 99
Musical Instrument Makers: 89
Painters, Structures and Fixtures: 72
Paper Workers: 92
Plasterers: 78
Pursemakers: 105
Roofers: 60
Ropemakers: 62
Rugmakers: 57
Saddlers: 109
Scabbardmakers: 131
Scalemakers: 62
Scientific, Surgical, and Optical Instrument Makers: 38
Sculptors, Structures and Fixtures: 58
Shoemakers: 61
Soap and Tallow Workers: 203
Tailors: 363
Tanners: 76
Upholsterers: 86
Watchmakers: 84
Weavers: 199
Whitesmiths: 47
Merchants
Adventuring Goods Retellers: 41
Arcana Sellers: 42
Beer-Sellers: 81
Booksellers: 92
Butchers: 171
Chandlers: 136
Chicken Butchers: 159
Entrepreneurs: 62
Fine Clothiers: 162
Fishmongers: 142
Florists: 36
Potion Sellers: 101
Resellers: 285
Spice Merchants: 79
Wine-sellers: 124
Wheelwright: 96
Woodsellers: 57
Service workers
Bakers: 285
Barbers: 255
Coachmen: 90
Cooks: 239
Doctors: 118
Gamekeepers: 88
Grooms: 53
Hairdressers: 206
Healers: 159
Housekeepers: 166
Housemaids: 333
House Stewards: 166
Inns: 56
Laundry maids: 122
Maidservants: 206
Nursery Maids: 113
Pastrycooks: 206
Restaurateur: 230
Tavern Keepers: 260
Specialized Laborer
Ashworkers: 83
Bleachers: 55
Chemical Workers: 34
Coal Heavers: 115
In-Town Couriers: 133
Long Haul Couriers: 133
Dockyard Workers: 124
Gas Workers: 29
Hay Merchants: 51
Leech Collectors: 159
Millers: 133
Miners: 130
Oilmen and Polishers: 95
Postmen: 142
Pure Finder: 77
Skinners: 176
Sugar Refiners: 34
Tosher: 96
Warehousemen: 206
Watercarriers: 114
Watermen, Bargemen, etc.: 166
Skilled Laborers
Accountants: 74
Alchemist: 91
Clerk: 127
Dentists: 61
Educators: 173
Engineers: 85
Gardeners: 59
Mages: 44
Plumbers: 63
Pharmacist: 70
Professors: 26
Scientists: 44
Wizards: 25
Civil Servants
Adventurers: 57
Bankers: 79
Civil Clerks: 133
Civic Iudex: 67
Consultants: 38
Exorcist: 146
Fixers: 75
Kami Clerk: 118
Landlords: 108
Lawyers: 73
Legend Keepers: 98
Militia Officers: 857
Monks, Monastic: 181
Monks, Civic: 187
Historian, Oral: 124
Historian, Textual: 71
Policemen, Sheriffs, etc.: 127
Priests: 239
Rangers: 82
Rat Catchers: 88
Scholars: 90
Spiritualist: 117
Slayers: 34
Storytellers: 235
Military Officers: 214
Cottage Industries
Brewers: 176
Comfort Services: 214
Enchanters: 66
Herbalists: 71
Jaminators: 206
Needleworkers: 171
Potters: 99
Preserve Makers: 187
Quilters: 90
Seamsters: 374
Spinners: 171
Tinker: 65
Weaver: 157
Artists
Actors: 65
Architects: 23
Bards: 98
Costumers: 36
Dancers: 73
Drafters: 39
Engravers: 47
Fine Furniture Carpenters: 29
Glaziers: 64
Inlayers: 58
Musicians: 181
Painters, Art: 30
Playwrights: 63
Sculptors, Art: 54
Wood Carvers: 206
Writers: 206
Produce Industries
Butter Churners: 206
Canners: 199
Cheesmakers: 199
Ice Merchants: 26
Millers: 115
Picklers: 95
Smokers: 75
Stockmakers: 66
Tobacconists: 99
Tallowmakers: 124
23037 of Kāvrooshjèssu Ji̊ Qi̊v's population work within a Foundational Occupation.
1313 work in Agriculture
5119 work as Craftsmen
1866 work as Merchants
3351 work as Service Workers
2285 work as General Laborers
942 work as Skilled Laborers
3638 work as Civil Servants
2047 work in Cottage Industries
1272 work as Artists
1204 work in Produce Industries
33359 of Kāvrooshjèssu Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3599 (6%) are noncontributers.
Points of Interest
Kāvrooshjèssu Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Kāvrooshjèssu Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kāvrooshjèssu Ji̊ Qi̊v lost 225 people, 385 livestock, and 53 buildings. The conflict ended after roughly 202, when members of Kāvrooshjèssu Ji̊ Qi̊v's militia enacted an operation to escort a particular ruin to a safe location. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with pitched battle between both forces, which ended in a stalemate for Kāvrooshjèssu Ji̊ Qi̊v's forces. The war is remembered in legend by Kāvrooshjèssu Ji̊ Qi̊v's bards, historians, and legend keepers.